Video Vermin
Platforms:
Commodore VIC-20
Genres
Overview
Commodore VIC-20 version of Video Vermin
Gameplay
Players control a gardner which can move about the bottom third of the screen which is filled with mushrooms. Similar to Centipede, insects appear
at the top of the screen and make there way towards the bottom by moving horizontally and dropping down a level lower when reaching the
end of the screen or a mushroom. When all of the insects have been shot by the player, the game moves on to the next, more difficult level.
From time to time, a spider moves across the screen either left to right or right to left; it is somewhat unpredicatble and bounces up and
down and will occasionally pause in a location. Points are earned for shooting it or it should be avoided. When the number of mushrooms on
the screen begins to get low enough, butterflies appear; similar to the fleas in Centipede they drop rapidly from the top of the screen and leave new mushrooms in their place. On later levels the snail will appear; it leaves oil in its path and if the vermin touch any mushrooms after a snail does they will drop rapidly towards the bottom of the screen.
Players begin the game with three gardeners; a life is gardener is lost when it comes in comes in contact with any of the vermin.
Players begin the game with three gardeners; a life is gardener is lost when it comes in comes in contact with any of the vermin.
Scoring
The goal of Video Vermin is to earn as many points as possible by shooting the vermin. Points are earned as follows:
- Snail: 2000 points
- Spider: 500 points
- Butterfly: 200 points
- Beetle: 100 points
- Flea: 100 points
- Ant: 100 points
- Mushroom: 1 point
Credits
Platform:
Commodore VIC-20
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By: | Mike Wacker | |
Cover art by: | G. Martin |