Breakout
Platforms:
Arcade,
Atari 2600
Also Known As
- Breakaway IV - Sears Tele-Games title
Genres
Overview
Atari 2600 version of Breakout
Gameplay
In Breakout, the game screen consists of layers of bricks at the top of the playfield
with a paddle at the bottom that players control. The goal is to destroy all of the bricks by
deflecting a bouncing ball into them using the paddle. If the ball is missed and falls off of the bottom of
the screen, it is lost. The game ends when all of the allotted balls are lost. Once all bricks
have been destroyed, the game repeats; after two screens of bricks are destroyed the game is over.
As the game is played, the speed of the ball will increase; it starts out slow and then will first increase after 4 bricks are destroyed and again when 12 bricks are destroyed. It will increase even further in speed if bricks in the top rows are destroyed. Additionally, the paddle will reduce in size after the ball hits the top wall (if the ball is lost, it will return to its normal size for the next turn). Points are earned in Breakout for each brick destroyed; depending on the row the brick is in, anywhere from 1 to 7 points are awarded (The higher rows are worth more points).
As the game is played, the speed of the ball will increase; it starts out slow and then will first increase after 4 bricks are destroyed and again when 12 bricks are destroyed. It will increase even further in speed if bricks in the top rows are destroyed. Additionally, the paddle will reduce in size after the ball hits the top wall (if the ball is lost, it will return to its normal size for the next turn). Points are earned in Breakout for each brick destroyed; depending on the row the brick is in, anywhere from 1 to 7 points are awarded (The higher rows are worth more points).
Atari 2600 Variations
Due to limitations of the system, the Atari 2600 version of Breakout features only 6 rows
of bricks instead of the 8 found in the original arcade version. Additionally, the Atari 2600 has
no gaps between bricks making each row appear as a solid line. Additional game variations are
available in this version of the game which include breakthru (the ball will go straight through
bricks instead of being deflected as normal), a timed version where you need to earn
as many points as possible in a given time limit, and invisible breakout (the remaining bricks are only
shown for a short duration after one of them is hit).
Additional game options allow players to catch the ball with the paddle or to control the direction
of the ball.
Credits
Platform:
Arcade
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Designed by: | Nolan Bushnell, Steve Bristow, Steve Wozniak, Steve Jobs |
Platform:
Atari 2600
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Designed by: | Steve Jobs | |
Programmed by: | Bradley G. Stewart | |
Cover artwork by: | Cliff Spohn | |
Cover artwork (Sears Tele-Games version) by: | Rick Guidice |
Pictures
Click on a picture below to view a larger version.Breakout |
Arcade Version |
Documentation
Instruction Manual
Atari 2600
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Instruction Manual
Atari 2600
Sears Tele-Games release
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Marketing
Product catalogs, magazines, flyers, or other documentation Breakout has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Product Catalogs |