Super Breakout
Platforms:
Arcade,
Atari 2600,
Atari 5200,
Atari 8-bit,
Atari ST,
Game Boy Color
Genres
Main Genre:
Action
Perspective:
3rd-Person
Gameplay Style:
Paddle / Pong
Visual Presentation:
Fixed / Flip Screen
Overview
Atari 8-bit version of Super Breakout
Super Breakout includes four different game variations:
- Breakout:
This variation plays the same as the orginal game. Players have a single paddle with a single ball in play. The playfield has 8 rows of bricks along the top of the screen. - Double:
In this variation players control two paddles at the same time, one above the other. At the start of each turn two balls are served. If one is missed, players continue the turn with the remaining ball. The same brick layout from Breakout is used where there are 8 rows of bricks along the top of the screen. - Cavity:
As in Double, players control two paddles at the same time, one above the other. However, only ball is served while an additional two are trapped within the layers of bricks. Once enough bricks are destroyed, the additional two balls are released making it possible for the player to have up to three balls in play at one time. The playfield features 8 rows of bricks similiar to previous variations, however several bricks are missing to accomodate the two trapped balls. - Progressive:
In this game variation, players again control only one paddle. The playfield has 8 layers of bricks, however there is a gap in the middle between rows 4 and 5. As the game progresses and speeds up, new layers of bricks appear at the top of the screen and push all other layers down. It is not possible to fully clear the screen of bricks in this variation as new bricks will continuously appear.
Scoring
Points are earned each time a brick is hit. Depending on the color of the brick, either
1, 3, 5, or 7 points are earned. In most game variations, bricks higher on the screen are worth more points; in
the progressive variation, the bricks cycle through all four colors as new bricks appear.
When the ball is first served, it will be moving slowly. When it destroys bricks of higher point values, it will speed up. The higher the point value, the faster the ball moves. The ball will remain at higher speeds until it is lost.
When the ball is first served, it will be moving slowly. When it destroys bricks of higher point values, it will speed up. The higher the point value, the faster the ball moves. The ball will remain at higher speeds until it is lost.
Variations
Some versions of the game have some minor graphical variations due to hardware limitations. The original
arcade game used a black & white monitor; color was simulated with colored overlays on the monitor to
make certain rows of bricks appear different colors. Because of this, the point values for bricks
may not correspond with the color they appear. On the Atari 2600 version, each brick in a row had
no visible breaks between them and neighboring bricks, making the row initially appear as a single solid line.
Credits
Platform:
Atari 2600
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Programmed by: | Nick Turner | |
Cover artwork by: | Cliff Spohn |
Platform:
Atari 8-bit
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Programmed by: | Larry Kaplan |
Pictures
Click on a picture below to view a larger version.Arcade Version |
Marketing
Product catalogs, magazines, flyers, or other documentation Super Breakout has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Arcade Flyers |
Product Catalogs |