Operation Wolf
Platforms:
Amiga,
Amstrad CPC,
Arcade,
Atari ST,
Commodore 64,
FM Towns,
IBM PC/Compatibles,
NES / Famicom,
Sega Master System,
TurboGrafx-16 / PC Engine,
ZX Spectrum
Amiga
Technical Info
Gameplay Info
Minimum System Supported: | Amiga 1000 |
Minimum RAM Required: |
512 KB
(Enhanced play with 1 MB RAM.) |
Minimum Kickstart Version: | Kickstart 1.2 |
Display Hardware Supported: | OCS/ECS |
Media: | 3.5" Disk |
Input Devices: | Mouse |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Amstrad CPC
Technical Info
Gameplay Info
Minimum System Supported: | CPC 464 |
Media: | 3" Disk , Cassette Tape |
Input Devices: | Joystick , Keyboard |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Arcade
Monitor
Sound
Hardware
Gameplay Info
Monitor Orientation: | Horizontal |
Monitor Type: | Raster |
Monitor Capabilities: | Color |
Video Resolution: | 320 x 240 @ 60.000000 Hz |
Sound Capabilities: | Mono |
Sound Hardware: | OKI MSM5205 @ 384 kHz (x1) , Yamaha YM2151 @ 4.0 MHz (x1) |
Arcade System Board: | Taito 68000 Based |
CPU: | Motorola MC68000 @ 8.0 MHz (x1) , Zilog Z80 @ 4.0 MHz (x1) |
Cabinet Availability: | Dedicated Cabinet |
Cabinet Type: | Upright/Standard |
Number of Players Supported: | 1 Player |
Control Panel Layout: | Single Player |
Controls (per player): | Button (x2) , Light Gun (x1) |
Atari ST
Technical Info
Gameplay Info
Minimum System Supported: | Atari 260/520 ST |
Minimum RAM Required: | 512 KB |
Display Hardware Supported: | Color Display |
Media: | 3.5" Disk (Double-sided) 1 , 3.5" Disk (Single-sided) 2 |
Input Devices: | Mouse |
1
Re-release
2
Original release
|
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Commodore 64
Technical Info
Gameplay Info
Media: | 5.25" Disk , Cassette Tape |
Input Devices: | Joystick , Keyboard , Mouse |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
IBM PC/Compatibles
Technical Info
Gameplay Info
Technical Features
Minimum CPU required: | 8088 / 8086 |
Minimum RAM Required: |
512 KB
(640 KB required for Tandy/PCjr or MCGA graphics.) |
Display Hardware Supported: | CGA , EGA , EGA (Boca) , EGA (Paradise) , Hercules , MCGA , Tandy/PCjr , VGA |
Media: | 3.5" Disk , 5.25" Disk |
Sound Hardware Supported: | AdLib Music Synthesizer , CMS / Game Blaster , PC Internal Speaker , Tandy/PCjr |
Input Devices: | Joystick , Keyboard , Mouse |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Video Features:
|
NES / Famicom
Technical Info
Gameplay Info
Media: | Cartridge |
Input Devices: | NES Controller , NES Zapper , Power Glove |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Sega Master System
Technical Info
Gameplay Info
Media: | Mega Cartridge |
Sound Hardware Supported: | PSG |
Input Devices: | Light Phaser , Master System Control Pad |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
ZX Spectrum
Technical Info
Gameplay Info
Minimum RAM Required: | 48 KB |
Media: | 3" Disk , Cassette Tape |
Sound Hardware Supported: | AY-3-8910 , Internal Speaker / Beeper |
Input Devices: | Cursor Joystick , Kempston Joystick , Keyboard , Magnum Light Phaser , Sinclair / ZX Interface 2 |
Additional Supported Options: | Redefinable Keys |
Business Model: | Commercial |
Number of Players Supported: | 1 Player |
Features: | Multi-loader in 48K mode |