PC-Man
Platforms:
IBM PC/Compatibles
Genres
Overview
PC-Man for the IBM PC
Gameplay
PC-Man faithfully recreates the Pac-Man arcade game and has the same gameplay. The game
screen consists of a maze filled with dots along with four multi-colored ghosts that constantly chase PC-Man.
If PC-Man comes into contact with any of the ghosts, a life is lost; the game ends when players have no more
lives remaining. The goal on each level in the game is to eat all of the dots in the maze in order to proceed
to the next, more difficult level.
PC-Man is, for the most part, defenseless against the ghosts and must simply avoid them. There, however, two items which can help out. First, located near each of the four corners are power pellets; when PC-Man eats one of these, the ghosts will temporarily become vulnerable and run from PC-Man instead of chase him. During this time PC-Man can eat the ghosts for bonus points as well. Additionally there is a tunnel at both the top and bottom of the screen; when ghosts travel through the tunnel their speed is slowed down however PC-Man's speed remains the same making them useful for evading ghosts in pursuit.
Points are earned in PC-Man by eating dots, power pellets, and the ghosts. When eating ghosts, each ghost increases in point value until all four ghosts are eaten or another power pellet is eaten which will reset the point amount. Additionally, a fruit occasionally appears near the center of the maze; eating the fruit (which changes from level to level) awards bonus points (more points are awarded on higher levels).
Unlike some Pac-Man clones, the maze used by PC-Man is the same as the one used by the original Pac-Man arcade game. However, since Pac-Man used a vertically oriented display the maze in PC-Man has been rotated 90° in order to fit better on the horizontally oriented IBM CGA display.
PC-Man is, for the most part, defenseless against the ghosts and must simply avoid them. There, however, two items which can help out. First, located near each of the four corners are power pellets; when PC-Man eats one of these, the ghosts will temporarily become vulnerable and run from PC-Man instead of chase him. During this time PC-Man can eat the ghosts for bonus points as well. Additionally there is a tunnel at both the top and bottom of the screen; when ghosts travel through the tunnel their speed is slowed down however PC-Man's speed remains the same making them useful for evading ghosts in pursuit.
Points are earned in PC-Man by eating dots, power pellets, and the ghosts. When eating ghosts, each ghost increases in point value until all four ghosts are eaten or another power pellet is eaten which will reset the point amount. Additionally, a fruit occasionally appears near the center of the maze; eating the fruit (which changes from level to level) awards bonus points (more points are awarded on higher levels).
Unlike some Pac-Man clones, the maze used by PC-Man is the same as the one used by the original Pac-Man arcade game. However, since Pac-Man used a vertically oriented display the maze in PC-Man has been rotated 90° in order to fit better on the horizontally oriented IBM CGA display.
Credits
Platform:
IBM PC/Compatibles
|
||
By: | Greg Kuperberg |
Marketing
Product catalogs, magazines, flyers, or other documentation PC-Man has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements |