MCGA Video Resolution
MCGA - 320 x 200 (16 colors)
MCGA did not offer a “true” 16 color color video mode; instead, games would set the 256 color mode but only use up to 16 colors at a time. While some games did take advantage of the full color palette MCGA offered, many games would also use only the first 16 default colors which were set to look the same as the EGA version of the game.
See also other comparable hardware offering a resolution of 320 x 200 (16 colors)
The following games documented on PixelatedArcade support MCGA - 320 x 200 (16 colors).
Displaying games 61 - 65 of 65 in total
Sorted by:
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Game Arts Co., Ltd.Versions also published by:
EagleSoft, Sierra On-Line, Inc., Square Co., Ltd., System 4Platforms:
Amiga (1987), Apple II (1987), Apple IIgs (1987), Fujitsu FM-7 (1985), IBM PC/Compatibles (1987), Macintosh (1990), MSX (1986), NES / Famicom (1985), PC-8000 Series (1985), PC-8800 Series (1985), PC-9800 Series (1986), Sharp MZ-80B Series (1986), Sharp X1 (1985), TRS-80 Color Computer (1988) -
ORIGIN Systems, Inc.Versions also published by:
MicroProse Software Limited, Toho Co., Ltd.Platforms:
Amiga (1989), Amstrad CPC (1990), Apple II (1988), Atari ST (1988), Commodore 64 (1988), IBM PC/Compatibles (1989), NES / Famicom (1990), ZX Spectrum (1989) -
Lucasfilm Games LLCVersions also published by:
Fujitsu LimitedPlatforms:
Amiga (1988), Atari ST (1988), Commodore 64 (1988), FM Towns (1991), IBM PC/Compatibles (1988) -
Discovery Software International, Inc.Versions also published by:
SEGA Enterprises Ltd., SEGA of America, Inc., Tec Toy Indústria de Brinquedos S.A.Platforms:
Amiga (1988), Commodore 64 (1988), IBM PC/Compatibles (1988), Sega Genesis / Mega Drive (1990) -
Infocom, Inc.Platforms:
Amiga (1989), Apple II (1989), IBM PC/Compatibles (1989), Macintosh (1989)
Displaying games 61 - 65 of 65 in total